• Group size: Teams of 4
  • Demo Day: 4/23
  • Design Doc Due: 4/26 11pm

In this design sprint, what we called in class aspirational VR. There are many possible applications and futures for VR. Some are hopeful and exciting, others nudge us closer to a what feels like a dystopian relationship with technology.

The goal of this design module is to design something that embodies what we think VR should be.

The Design Process

To start out this design sprint you should….

We’re getting towards last third of the semester, which means it’s time for me to stop telling you how to apply the design process. Instead, you’ll need to work out yourself how best to ideate, prototype, and test in a new domain. This is the most important outcome of the course. Technology will rapidly on shift and move for years after you leave Bucknell. If you can leave HCI with a process and methodology that informs good design in any context, then this course is a success.

As your final design sprint of the semester, consider this to be your most open-ended assignment. You pick your objective, you decide how to design for it, you decide what to build.

That’s it.

A couple of quick pointers before you start:

  • Be sure to articulate your design goal EARLY. Without an objective for your design, much of your process will be unguided. When I look at your output, I will consider them within the context of your design goal. If your goal is to provide a sense of awe or provoke reflection or make someone feel like they are truly in another physical place… any of that is fine. The key is that you articulate your goal and make design decisions that align with that objective.
  • Consider what will make your design feel immersive. This is your primary challenge, and it’s worth thinking beyond visual channels. For example, how could audio enhance your design?
  • Careful with interaction. Because of time and hardware limitations (you’ll be using aframe + Google cardboard), consider what input mechanisms you may even have available to you before getting too deep into the development. As always, you are free to use other technology instead. But if you don’t have experience in VR, these are recommended

Deliverables

  • As always: Your design reflection as a Medium blog post. You WILL need a demo video.
  • Your VR experience should be publicly accessible so that others can visit it. Include this link in your design doc. It’s fine if this is a link from glitch (which is probably the easiest place to develop your work).

Some Technical Hints: Using AFrame

A-Frame is a simple, web-based design platform that uses HTML to create VR scenes. In addition, a companion website - Glitch - provides a fantastic web-based development environment that will allow you to see your code + output simultaneously. Although the building blocks of aframe are basic, don’t underestimate its powerful potential. Before you start, check out all of the interesting work people in the AFrame community are up to.

There are a number of resources to get you up to speed:

Finally, if you really want something interactive, you could explore integrating the Leap Motion with AFrame. Note: I HAVE NOT TRIED THIS, so it’s difficult for me to gauge how difficult this integration is

Getting Familiar with AFrame

Some notes from Gabbi LaBorwit’s (‘20) experience

  1. Take a few minutes to play with the examples provided on A-Frame’s home page.
  2. Once you’ve looked around, go to the first example called “Hello WebVR” and click “Visual Inspector” in the top right-hand corner. Two boxes should pop up containing the source code and each HTML element’s properties.
  3. In the leftmost box outlining the source code, click the third line that reads <a-box...>. Now the rightmost box shows the blue cube’s design properties. Edit the position field and hit enter to see how it affects the scene. Play with the other elements/properties as well to get a feel for the code.

Remixing AFrame on Glitch

  • Read the first half of the “Getting Started” instructions and click the link provided to remix the starter example. When a box appears with 3 options, select “Remix your own” and sign in to your Github account from the button in the top-right corner.

  • Back on the Glitch web-editor go to index.html and click “Show Live” in the top left corner to view what you have so far. Now go back and “remix” the code to make it your own.
    • Note: There’s no need to constantly refresh the Live page, it automatically updates itself and saves the code.
  • In the top-left corner click the drop-down menu with your glitch username and select “Remix This”. Replace the code in index.html with the following basic template:
<html>
  <head>
    <script src="https://aframe.io/releases/0.5.0/aframe.min.js"></script>
  </head>
  <body>
    <a-scene>
    <!-- Your code here -->
    </a-scene>
  </body>
</html>

Some tips

  • You can use this tutorial to build a basic scene and go from there, too.
  • Scroll down the left-sidebar on the documentation page to find a bunch of tutorials for animations, sound, and more.
  • Some cool animations to play with.
  • To take your own 360 degree picture download the free app on an iPhone called “360 Panorama” by Occipital, Inc and send yourself the photo to get it on your computer. An example I made.
  • Interacting with objects: If you want to be able to click on objects or do things when you look at an object, look at this tutorial on youtube as well as the code that comes with it.